Doom 2

Engine: Unity

Role: Level Designer

Development Description: I started working on this project after it was mostly completed, I worked with another developer to design tilemaps. I also improved the collision map to better handle projectiles. It uses gameplay tags to ignore collision or use elevation. For the most part I was unable to talk with the initial devs, so I participated in team meetings with my team to understand the project and implement new systems.

Game Description: The goal of the game is to collect and combine spellbooks. You must use the myriad of spells to defeat different types of enemies. Stay alive and get as many kills as possible.